Tournament Format

Participants will be split into two or more Groups

Each participant will get min 2-3 matches to play in Stage-1.

Stage-1:   Round-Robin format between participants within group.

Top-2 Players from each Group advance to the next stage.

Stage-2:   Single Elimination format.

Winners keep advancing to next round up to the Final.

Rules for Carrom

Each match will be played with below rules

Scoring and Games

  • Round-Robin Stage : Max Playing Time = 30 mins
  • Best of 4 Boards or 25 Points - whichever occurs first, player(s) with higher points wins
  • Single-Elimination Stage : Max Playing Time = 60 mins
  • Best of 8 Boards or 25 Points - whichever occurs first, player(s) with higher points wins
  • Winner gets 3 Points for Queen (only if you pocketed), and 1 Point for each opponent's coin left on the board
  • Points for Queen CANNOT be counted after your score reaches 22-points


Miscellaneous Rules

  1. Queen (or Red) can be pocketed any time, but, must be followed by pocketing your own coin
  2. Once the Queen is covered, whoever clears their coins first wins the 'board'
  3. Disco/Dancing Carrom Powder NOT ALLOWED
  4. Moving your chair after the board is broken is NOT ALLOWED. However, you can adjust your seating without moving your chair at any time
  5. While playing your turn, you CANNOT stand, and/or take support of another chair/table/etc.
  6. While making a stroke, the elbow of the playing ‘hand’ shall not come within the playing surface nor shall extend beyond the imaginary lines of the arrow.
  7. Striker should be standard size, must not be bigger than pocket size
  8. Players break the board in alternating turn, starting with the player who wins toss
  9. Player who breaks the board plays white
  10. Sinking the striker costs you one coin and your turn. But, if you sink a coin in the same shot, then two come up and you shoot again.
  11. After sinking the striker, your opponent places the due coin(s) within the center circle. If you haven't sunk one yet, you owe one.
  12. If while shooting for the queen you also sink one of your coins, the queen is automatically covered, no matter which went first.
  13. If a coin jumps off the board, it is placed on the center spot. If coin lands on edge or are overlapping, they are left that way.
  14. If the center spot is partially covered when replacing the queen or a jumped coin, the coin should cover as much red as possible. If totally covered, the coin is placed opposite the next player behind the red spot.
  15. If you sink your opponent's coin, you lose your turn. If you sink their last coin, you lose the board and three points.
  16. If you sink your last piece before the queen, you lose the board, three points and one point for each of your opponent's coins left.
  17. If the striker does not leave both lines, go again. You get three tries to break before losing your turn